Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Wednesday, 18 December 2013

New Fall 2013 Issue of MEDIASCAPE on "Urban Centers, Media Centers"

Frame grab from The Impossible (Juan Antonio Bayona, 2012). Read José Gallegos' article about this film in the new issue of Mediascape
This issue of Mediascape then is designed to raise pointed questions about the role of the city as a center of both media and cultural production, especially in relation to our experience of mediated reality. The ultimate goal is to ground this larger discourse in a more specific discussion of cinematic space and its transformation in the ever-expanding era of digital media. How do films represent the city in a time of technological change and aesthetic evolution? How has the wholesale implementation of digital technologies impacted the use of space in cinema? And how does the digital era affect the relationship between the off-screen and on-screen spatial environment? Looking at the distinctive aesthetics of urban space, it is our belief, allows for an examination of how we perceive and engage with the iconography of our world. Our intent is to problematize what we understand as the urban, and how strongly it relates to our relationship with contemporary media.
[Matthias Stork and Andrew Young, Mediascape Co-Editors-in-Chief, Introduction to the Fall 2013 issue]
Film Studies For Free would like its readers to head straight on over to the new issue of Mediascape which considers matters of space and mediation. 

FSFF would particularly recommend Matthias Stork's marvellous (and marvellously illustrated) study of the 'Aesthetics of Post-Cinematic City Space in Action Films and Video Games'James Gilmore's fascinating essay on The Dark Knight Rises, urban space and the cultural experience of terrorism as mediation, as well as José Gallegos' essay on the Tsunami disaster film The Impossible. The issue also boasts unmissable items in the area of game studies.

Readers may also be interested to know that the excellent Mediascape blog is seeking new contributors on a wide variety of topics. If you are interested in becoming a contributor, or if you would like more information about the blog, please write to Editor-in-Chief Matthias Stork at mstork[at]ucla[dot]edu.

Monday, 15 April 2013

Breaking the Fourth Wall: Direct Address and Metalepsis in the Cinema and other Media

          
You can read Tom Brown's essay on the above video here.

 


 


[L]istening back to our conversation, I was worried about how often the two of us [...] said that characters in the film “look at us” – it is absolutely my claim about direct address that the device makes this possible (possible fictionally), though I think one has to be careful and clear about distinguishing between looks “at us” and ones that, though they might be at the camera, don’t quite carry this promise. However, on reflection, I think Catherine’s video essay brings out something that is very clearly in the film and that is how our position as spectators of Los Olvidados is something we are encouraged to reflect on; our “presence” is an active part of the film’s rhetoric. [Tom Brown on his conversation with Catherine Grant in the videos above: Breaking the Fourth Wall Tumblr, April 15, 2013]

As previously announced here, Film Studies For Free's author had the very great pleasure of interviewing Tom Brown, Lecturer in Film Studies at King's College, London, on the subject of direct address in the cinema, a topic he knows a huge amount about as author of one of the very few full length studies completely dedicated to it: Breaking the Fourth Wall: Direct Address in the Cinema (Edinburgh: Edinburgh University Press, 2012). 

The conversation, recorded on Friday March 1, 2013, has been animated in video by FSFF's author and is presented above in two parts which are preceded by a short compilation video of the moments in Luis Buñuel's 1950 film Los olvidados when actors/characters look into the camera; these instances are discussed in detail in Part Two of the "Cinematic Direct Address" videos. You can read Tom's essay on the first video at his wonderful Tumblr on Direct Address here.

The videos are accompanied below, as is this blog's wont, by a sizeable compendium of links to further online scholarly studies of this (of course not exclusively) cinematic phenomenon.

In the period of time between recording this interview and completing the editing of it for this blog, Leigh Singer's great video 'supercut' on breaking the fourth wall (linked to below) was published, to much merited acclaim, at PressPlay. If you know of any further videographic studies of cinematic direct address, or indeed any other good resources to add to the below list, please let FSFF know about them via the comments.

By the way, if there are any east coast of Ireland-based readers of this blog perusing this paragraph, FSFF's author is gearing up to visit the very fair city of Dublin at the end of this week to give a public lecture and participate in a panel discussion at a free event on digital forms of film and moving image studies at Filmbase in Temple Bar.

Her fellow panel participants will be BF Taylor (Film Studies, Dublin Business School; see his great collection of video essays here), Matthew Causey (Arts Technology Research Lab, Trinity College Dublin), Kylie Jarrett, Lecturer in Multimedia (Centre for Media Studies, NUI Maynooth) and Steven Benedict, Broadcaster, Writer, Producer (and author of some very fine video essays on film himself - watch them here).

It would be lovely to break this blog's own fourth wall and see you there!


Monday, 18 March 2013

Studies of the Remediation of Films, Comics and Video Games



                   The Video Game Film from Matthias Stork on Vimeo.
This mash-up is a playful offshoot of [Matthias Stork's] research project on the aesthetic intermediality of films and video games [e.g. see above]. Edgar Wright’s seminal film SCOTT PILGRIM VS. THE WORLD (2010, Universal Pictures) effectively illustrates the audiovisual parallels and differences between the two media. It organically integrates the distinctive stylistic flourishes of video game play into the dominant cinematic texture, to the point that the film, particularly in its action sequences, evolves into a subjectively rendered (and relatable) gameplay experience. It thus represents a genuine video game film. This video essay seeks to foreground this affective dimension by heightening the aesthetic strategies of the film. And it is further intended as an homage to the director’s exceptional work.

"The Video Game Film" was made according to principles of Fair Use (or Fair Dealing), primarily with scholarly, critical, and educational aims. It was published under a Creative Commons Attribution-Noncommercial 3.0 Unported License.

             From the Panel to the Frame: Style and Scott Pilgrim from Drew Morton on Vimeo. Originally published at PressPlay with a great introduction by Matt Zoller Seitz

Film Studies For Free today presents an entry which has long been in preparation. It was originally conceived of especially as a showcase for the above, hugely innovative and informative video essay studies by Matthias Stork and Drew Morton. But it has grown into a veritable font of wonderful links to online and open access studies of the connections between films, comics and video games.

FSFF hopes you enjoy the below list, and if you'd like to add any, as yet missing open access studies to it, please just let this blog know about those in the comments. Thank you! [Please note: FSFF can't publish one submitted suggestion for a non-open access book in the field, one which has no free excerpts. Sorry about that. But, hopefully, that commercial publisher has an advertising budget to compensate for this little blog's interest in other forms of publishing. Thanks anyway.]

Game on!

Monday, 7 January 2013

New Issue of MEDIASCAPE Online on "History and Technology"

Frame grab from Star Wars Episode V: The Empire Strikes Back (Irvin Kershner, 1980), one of the subjects of Film Studies For Free's author's latest videographic film study in her new article 'Déjà-Viewing? Videographic Experiments in Intertextual Film Studies', which you can find in the newly published issue of Mediascape.
The much awaited Winter 2013 issue of MEDIASCAPE, UCLA's Journal of Cinema and Media, has just been published. There are two very fine articles on historical film archives by Christina Petersen and Bryan Sebok, as well as two excellent columns on related historiographical themes. Meanwhile, the META section boasts some very good, new video essay work by Matthias Stork, Alexandra Schroeder, and Clifford James Galiher and reflections on videographic and other digital film studies practices by great luminaries, such as Yuri Tsivian and Daria Khitrova, alongside those of much more ordinary mortals! There's also a highly informative interview with filmmaker Thom Andersen and some very interesting reviews to catch up with.

All contents are listed and linked to below. But, also, do check out MEDIASCAPE's occasional, but very high quality blog which publishes between journal issue releases. A good place to start is this entry: 'Mastering "The Master"' by Vincent Brook

MEDIASCAPE, Winter 2013

Editorial by Andy Myers and Andrew Young

Features

Columns


META


Reviews

 

 

Monday, 7 May 2012

Unfolding Film and Media Studies: "Postproduction", Freeze Frames, Death, Games, Augmented Reality and Biological Media

Framegrab from Christiane F. - Wir Kinder vom Bahnhof Zoo/Christiane F. – We Children from Bahnhof Zoo (Uli Edel, 1981). Read Varpu Rantala's essay on studying this film via the link given below.

A quick little entry today, just to alert Film Studies For Free's e-bookworm readers of the latest, excellent update to FSFF's permanent list of links to online and openly accessible ebooks:

Jukka-Pekka Puro and Jukka Sihvonen (eds.), Unfolding Media Studies: Working Papers 2010 (Turku: Media Studies, University of Turku, 2011) PDF

Full contents are set out below.

  • Preface    7

    Film Studies
  • ILONA HONGISTO: Documentary Fabulation: Folding the True and the False    9
  • VARPU RANTALA: Samples of Christiane F.: Experimenting with Digital Postproduction in Film Studies    19
  • TOMMI RÖMPÖTTI: To the Freeze-Frame and Beyond    33
  • OUTI HAKOLA: Modeling Experience: Death Events and the Public Sphere    49
  • MARIA KESTI: Science on Fire! A Flying Torch Articulates    63

  • New Media
  • JUKKA SIHVONEN: Careless Saints: Notes for Research on the Aesthetics of Digital Games    69
  • TERO KARPPI: Reality Bites: Subjects of Augmented Reality Applications    89
  • TAPIO MÄKELÄ: Locative Games as Social Software: Playing in Object Oriented Neighbourhoods    103
  • JUKKA-PEKKA PURO: Turning Inside: Towards a Phenomenology of Biological Media    123

Monday, 2 April 2012

New Issue of MEDIASCAPE on Film and Media Space

Image montage from Lou Romano's wonderful Cinemosaic website of frame grabs from The Night of the Hunter (Charles Laughton, 1955). Read Bryan Wuest's article on space in this film.
The theme of our newest issue is “space,” which has spawned a range of approaches in cinema and media studies. “Space” is a nebulous concept, but the very difficulty in pinning down how a spatial discussion of media should proceed is why Mediascape thought this would be an appropriate discussion to tease out in our non-traditional format.['Introduction' by Bryan Hikari Hartzheim and Katy Ralko, Co-Editors-in-Chief, Mediascape, Winter 2012 Issue]
Film Studies For Free is back from its trip to the Society for Cinema and Media Studies conference in Boston. You can watch videos of some of the conference highlights here. And you can read the live tweets and other reports from the conference from the conference via this page
FSFF had a truly wonderful time meeting old friends and new, including a whole bunch of talented people who are responsible for the new issue of one of its favourite online journals, the UCLA-produced Mediascape. And a great issue it is, too. Links to all contents may be found below.

Tuesday, 6 December 2011

Film,Television and Media Studies articles in STUDIES IN POPULAR CULTURE

Framegrab of Rooney Mara as 'final girl' Nancy Holbrook in the 2010 remake of A Nightmare On Elm Street (Samuel Bayer, 2010). Read Kyle Christensen's article on this film's source text ('The Final Girl versus Wes Craven's A Nightmare on Elm Street: Proposing a Stronger Model of Feminism in Slasher Horror Cinema'), and also check out Film Studies For Free's entry of links to 'Final Girl' Studies

Below, Film Studies For Free links to the entire online contents, to date, of the excellent Open Access journal Studies in Popular Culture: a list of more than 60 great articles on film, television and media studies. 

The journal of the US Popular Culture Association / American Culture Association in the South, SPC dates back, in its offline, print version, to 1977, making it one of the oldest, continuously published academic journals to treat audiovisual media.  

SPC has been online since 2006 and is a wonderful example of how an online presence indicates no necessary lowering of the quality bar for a properly peer-reviewed journal. 


29.1 October 2006 [Go here for an online table of contents)
30.2 Spring 2008 [Go here to find a PDF of the entire issue]
31.1 Fall 2008 [Go here to find a pdf of the entire issue]
31.2 Spring 2009 [Go here to find a pdf of the entire issue]
32.1 Fall 2009 [Go here to find a PDF of the Entire Issue]
32.2 Spring 2010 [Go here to find a pdf of the entire issue]
33.1 Fall 2010 [Go here to find a pdf of the entire issue]
33.2 Spring 2011 [Go here to find a PDF of the entire issue]
34.1 Fall 2011 [Go here to find a PDF of the entire issue]

Saturday, 29 October 2011

Halloween Guide to the Philosophy of Film Horror

love Pictures, Images and Photos
Animated.gif of an image of Linda Blair as Regan MacNeil in The Exorcist (William Friedkin, 1973), posted online by skyggebarnet
Father Damien Karras: Why her? Why this girl?
Father Merrin
: I think the point is to make us despair. To see ourselves as... animal and ugly. To make us reject the possibility that God could love us.
Philosophers getting excited about horror films may seem incongruous to the average intellectual reader, and saying that one has a "philosophy of horror" may simply sound pretentious. Maybe it’s the bad critical reputation of most monster movies, a perennially popular genre (especially with teenagers) that has always taken its lumps, both aesthetically and morally. Plato wanted to ban all representations of the monstrous from his ideal Republic, and his successors have condemned such depictions ever since. [We] believe that there is ample reason for philosophers to become interested in horror films, for they raise a number of complex and interrelated questions that lie at the heart of philosophical aesthetics.
     Primary among these is the question of horror-pleasure. Why are those of us who enjoy the genre so attracted to watching things that, in real life, would be repellent to us? Like the more traditional aesthetic issue concerning tragic pleasure, there is something puzzling about enjoying in fiction what is painful in reality. Freudian film scholars Laura Mulvey and Robin Wood offered the first compelling solution to this puzzle, and it has been tough to beat. Wood’s thesis that monsters represent a return of the repressed, gratifying the instinctive drives of the id in a cathartic fashion, had almost no serious rival in critical literature from the mid-1970s until 1990. Elizabeth Cowie [also] offers an elaboration on that long-dominant paradigm in her essay [a version of which is linked to below].
      Serious philosophical discussion of horror theory was triggered by Noël Carroll’s seminal treatise, The Philosophy of Horror; or, Paradoxes of the Heart (1990)[...]. Carroll’s cognitivist approach to solving what he calls "the paradox of horror pleasure" was painstakingly modeled on David Hume’s theory of tragedy. We do not take pleasure in the painful and repugnant monster, according to Carroll, but rather in having our curiosity satisfied about its impossible nature, and whether and how the narrative’s human protagonists will dispatch it successfully. His denial that we take pleasure in the monster itself, along with his requirement that the object of horror must be an impossible being—one not believed capable of existing according to the tenets of contemporary science—have generated a good deal of critical ink. [Steven J. Schneider and Daniel Shaw, 'Introduction', Dark Thoughts: Philosophic Reflections on Cinematic Horror (New York: Scarecrow Press, 2003)]
It struck me that certain genres, such as suspense, mystery, comedy, melodrama, and horror, are actually identified by their relation to certain emotions. As a case study, I went about analyzing horror. I began by looking at what kind of horror we expect from horror fiction. At the time, a leading theory of the emotions was what was called the cognitive theory of the emotions, which tries to identify emotions in terms of their object – that is, the criterion that determines whether or not a state is this or that emotion. For example, in the case of fear, in order to be afraid you have to be afraid of a certain kind of thing, namely something that meets the criterion of harmfulness. I argued that horror was made up of two emotions we are already familiar with, fear and disgust. So I crafted my theory of the nature of horror by saying that horror is defined in terms of its elicitation of fear and disgust. Then I needed to say what the object of those two component emotional states were. For fear, there was a long history of analysis of the formal criterion as the harmful, and I drew on that. For disgust, I hypothesized the criterion was the impure.
     [..] I think that film theory should be closer to the practice of filmmaking and fiction-making in general. There shouldn’t be these two cultures. I think in some ways the theorists have made these two cultures exist by being unconcerned with the problems of construction. The Philosophy of Horror is very concerned with the problems of construction. It’s a philosophy of horror, but in the same way that Aristotle’s Poetics is a philosophy of tragedy. Aristotle wrote a philosophy of tragedy, but he called it a poetics, where poetics is a notion that comes from poesis, which comes from making. So poetics is about construction. His philosophy of tragedy is a philosophy of construction of tragedy, and I had hoped that my Philosophy of Horror would be a philosophy of construction of horror in much the same way. [Noël Carroll in Ray Privett and James Kreul, 'The Strange Case of Noël Carroll: A Conversation with the Controversial Film Philosopher', Senses of Cinema, Issue 13, 2001]
Film Studies For Free joins in the usual, general, Halloween hullabaloo with a scary little contribution of its own: a list of links to online and openly accessible philosophical considerations of the horror film genre.

Many of the below studies have been inspired by the extensive considerations of film horror by philosopher Noël Carroll or engage with the themes raised by his work.  

FSFF commends these to you with a little bloggish shudder: they are, after all, somewhat terrifyingly good...