Transmedia Synergies - Remediating Films and Video Games from Matthias Stork on Vimeo.
See Matthias Stork's Mediascape, Winter 2013 essay 'Transmedia Synergies – Remediating Films and Video Games', which incorporates this video
The Video Game Film from Matthias Stork on Vimeo.
This mash-up is a playful offshoot of [Matthias Stork's] research project on the aesthetic intermediality of films and video games [e.g. see above]. Edgar Wright’s seminal film SCOTT PILGRIM VS. THE WORLD (2010, Universal Pictures) effectively illustrates the audiovisual parallels and differences between the two media. It organically integrates the distinctive stylistic flourishes of video game play into the dominant cinematic texture, to the point that the film, particularly in its action sequences, evolves into a subjectively rendered (and relatable) gameplay experience. It thus represents a genuine video game film. This video essay seeks to foreground this affective dimension by heightening the aesthetic strategies of the film. And it is further intended as an homage to the director’s exceptional work.
"The Video Game Film" was made according to principles of Fair Use (or Fair Dealing), primarily with scholarly, critical, and educational aims. It was published under a Creative Commons Attribution-Noncommercial 3.0 Unported License.
From the Panel to the Frame: Style and Scott Pilgrim from Drew Morton on Vimeo. Originally published at PressPlay with a great introduction by Matt Zoller Seitz
Film Studies For Free today presents an entry which has long been in preparation. It was originally conceived of especially as a showcase for the above, hugely innovative and informative video essay studies by Matthias Stork and Drew Morton. But it has grown into a veritable font of wonderful links to online and open access studies of the connections between films, comics and video games.
FSFF hopes you enjoy the below list, and if you'd like to add any, as yet missing open access studies to it, please just let this blog know about those in the comments. Thank you! [Please note: FSFF can't publish one submitted suggestion for a non-open access book in the field, one which has no free excerpts. Sorry about that. But, hopefully, that commercial publisher has an advertising budget to compensate for this little blog's interest in other forms of publishing. Thanks anyway.]
FSFF hopes you enjoy the below list, and if you'd like to add any, as yet missing open access studies to it, please just let this blog know about those in the comments. Thank you! [Please note: FSFF can't publish one submitted suggestion for a non-open access book in the field, one which has no free excerpts. Sorry about that. But, hopefully, that commercial publisher has an advertising budget to compensate for this little blog's interest in other forms of publishing. Thanks anyway.]
Game on!
- Charles R. Acland, 'Avatar as Technological Tentpole', Flow, January 2012
- Maaheen Ahmed and Martin Lund, 'Apocalypse Why? The Neutralisation of the Antichrist Motif in Three Comics Adaptations', SCAN, 9.1, 2012
- Matthew Bolton, 'Fidelity and Period Aesthetics in Comics Adaptation', ImageTexT: Interdisciplinary Comics Studies. 6.1 (2011)
- Will Brooker, 'Maps of many worlds: Remembering computer game fandom in the 1980s', Transformative Works and Cultures, Vol 2 (2009)
- Liam Burke, ''Special Effect: Have film adaptations changed mainstream comics?'', SCAN, 9.1, 2012
- Rebecca Carlsen, 'Games as Transformative Works', Transformative Works and Cultures, no. 2, 2009
- Josep Catala, 'A Drawing of the World: Documentary and Comic Book', SCAN, 9.1, 2012
- Stacey Church, 'Remediation and Video Games: Bookwork in Dragon Age: Origins', Emergence: A Journal of Undergraduate Literary Criticism and Creative Research, Vol. 2, 2011
- Damian Duffy, 'Remasters of American Comics: Sequential art as new media in the transformative museum context', SCAN, 6.1, 2009
- Thomas Elsaesser, 'The Mind-Game Film' in Warren Buckland (ed), Puzzle Films (Oxford: Blackwell 2009)
- Markku Eskelinen, 'The Gaming Situation', Game Studies, 1.1, 2001
- Jim Fleury, 'Revenge of the (Angry Video Game) Nerd: James Rolfe and Web 2.0 Fandom', Mediascape, Winter 2012
- Michael Fuchs, '“My name is Alan Wake. I’m a writer.”: Crafting Narrative Complexity in the Age of Transmedia Storytelling', Academia.edu, January 2012
- Robert Furze, 'Virtual Bliss, Analog Horrors: Reading the Imperfect Digital Image in Film and the Video Game', MiT7: Unstable Platforms: the Promise and Peril of Transition, 13-15 May 2011
- Lynn Gelfand, 'Moon Prism Power, Make-Up!': Sailor Moon and the Transformation of the Multiform Story in Modern Media', SCAN, 9.1, 2012
- Harrison Gish, 'Media Boundaries and Bullet Time: A Hard Boiled Fan Plays Stranglehold', Mediascape, Winter 2012
- Richard Grusin, 'Dvds, video games, and the cinema of interactions', Ilha do Desterro, No. 51, 2006
- Leon Gurevitch, 'The Cinemas of Interactions: Cinematics and the ‘Game Effect’ in the Age of Digital Attractions', Senses of Cinema, Issue 57, 2010
- Christopher Hayton, 'Charlton Comics' Monster Movie Adaptations', SCAN, 6.1, 2009
- Matthew Hepburn, 'The Technoludic Film: Remediation in Videograme to Film Adaptations', University of Warwick, Unpublished dissertation, January 2012 also see here
- Henry Jenkins, 'Game Design As Narrative Architecture', in P. Harrington and N. Frup- Waldrop (Eds.), First Person. MIT Press, Cambridge, MA, 2002 and also at CMS / MIT, 2004
- Henry Jenkins, 'Transmedia Synergies: Remediating Films and Video Games', Confessions of an Aca-Fan, January 9, 2013
- Jesper Juul, 'Games Telling Stories? - A brief note on games and narratives', Game Studies, 1,1 2001
- Petri Lankoski, 'Goals, Affects, and Empathy in Games', Paper at the Conference on the Philosophy of Computer Games, Modena reggio Emilia, Italy, January 25-27, 2007
- Petri Lankoski, Character-Driven Game Design (Aalto University, 2010)
- Simon Locke, 'Considering comics as medium, art, and culture - the case of From Hell', SCAN, 6.1, 2009
- Vyshali Manivannan, 'Interplay Amidst the Strangeness and the Charm: Under-language and the Attenuation of Meaning in the Film Adaptation of Watchmen', ImageTexT: Interdisciplinary Comics Studies. 5.4 (2011)
- Lev Manovich, 'What is Digital Cinema?', Manovich.net, 1995
- Lev Manovich, 'Cinema and Digital Media', in Jeffrey Shaw and Hans Peter Schwartz (eds), Perspectives of Media Art (1996)
- Lev Manovich, 'Moving Image Culture after Computerisation: an outline', 2003
- Patrick McEntaggart, 'Once Upon a Paradigm Shift: Interactive Storytelling in a New Media Context', Inter-Disciplinary.Net, 5th Global Conference, Salzburg, March 14, 2010
- Jane McGonigal, ʻ”This Is Not a Game”: Immersive Aesthetics and Collective Play [on The Beast/ the A.I game]', MelbourneDAC2003
- Tom Miller, 'Struggling With Godzilla: Unraveling the Symbolism in Toho’s Sci/Fi Films', Kaiju-Fan 10 (Winter), 1999
- Drew Morton, 'Sketching Under the Influence? Winsor McCay and the Question of Aesthetic Convergence Between Comic Strips and Film', Animation, 2010
- Drew Morton, 'Comics to Film (And Halfway Back Again): A DVD Essay', FLOW, April 5, 2007
- Drew Morton, 'Godard’s Comic Strip Mise-en-Scène', Senses of Cinema, 53, 2009
- Drew Morton, David O’Grady and Jennifer Porst, 'Towards a New Genre of Video Game Play', Mediascape, Fall 2009
- Graham J. Murphy, 'Gotham (K)Nights: Utopianism, American Mythology, and Frank Miller's Bat(-topia)', ImageTexT: Interdisciplinary Comics Studies. 4.2 (2008)
- Janet H. Murray, 'The Last Word on Ludology v Narratology in Game Studies', DiGRA 2005, Vancouver, Canada, June 17, 2005
- Lizzie Nixon, 'I Focalize, You Focalize, We All Focalize Together: Audience Participation in Persepolis', Image and Narrative, 11.2, 2010
- Brian L. Ott, 'The Visceral Politics of V for Vendetta: On Political Affect in Cinema', eventually published in Critical Studies in Media Communication, Volume 27 Issue 1, March 2010
- Ágnes Petho, 'Intermediality in Film: A Historiography of Methodologies', Acta Univ. Sapientiae, Film and Media Studies, 2 (2010) 39–72
- Paul Petrovic, 'The Culturally Constituted Gaze: Fetishizing the Feminine from Alan Moore and Dave Gibbons's Watchmen to Zack Snyder's Watchmen', ImageTexT: Interdisciplinary Comics Studies. 5.4 (2011)
- Michael J. Prince, ''HOWL: A Novel Graphic: Authenticity and Irony in Eric Drooker's Adaptations of Allen Ginsberg's "Howl"' ', SCAN, 9.1, 2012
- William Proctor, ''Beginning Again: The Reboot Phenomenon in Comic Books and Film'', SCAN, 9.1, 2012
- Charlotte Pylyser, 'Rogue Paratexts: Epo's Graphic Classic Adaptations and the Jupien Effect', SCAN, 9.1, 2012
- J.R. Roberto, 'Godzilla and the Second World War: A Study of the Allegorical Meaning in Godzilla and Godzilla Raids Again' in Kaiju-Fan 5 (Spring), 1997
- Marie-Laure Ryan, 'Beyond Myth and Metaphor: The Case of Narrative in Digital Media', Game Studies, Volume 1, issue 1, 2001
- Marie-Laure Ryan, 'On Defining Narrative Media', Image and Narrative, 3.2, 2003
- Marie-Laure Ryan, 'Computer Games as Narrative: The Ludology versus Narrativism Controversy', Avatars of Story, at www.dichtung-digital.org/2006
- Kevin Schut, 'Technology tells a tale: digital games and narrative', Proceedings of Digra, 2003
- Jan Simons, 'Narrative, Games, and Theory', Game Studies, 7.1, 2007
- Matthew Stoddard, 'Ghost in the Shell, Cognitive Mapping, and the Desire for Communism', ImageTexT: Interdisciplinary Comics Studies. 5.2 (2010)
- Matthias Stork, 'In Touch with the Film Object: Cinephilia, the Video Essay, and Chaos Cinema', Frames, 1, 2012
- Matthias Stork, 'Transmedia Synergies – Remediating Films and Video Games', Mediascape, Winter 2013
- Wanda Strauven, The Cinema of Attractions Reloaded (Amsterdam University Press, 2006)
- David Surman, 'Remediation and Cineliteracy: An Approach to Recent Popular Film', Academia.edu, [date unknown] also see here
- Jan-Noël Thon, 'Computer Games, Fictional Worlds, and Transmedia Storytelling: A Narratological Perspective', The Philosophy of Computer Games Conference, Oslo 2009
- Justine Toh, 'The tools and toys of (the) War (on Terror): Consumer desire, military fetish and regime change in Batman Begins', SCAN, 6.1, 2009
- Video Games: The State of the Field - A Discussion with Steve Mamber, Peter Lunenfeld, and Eddo Stern (March 28, 2011). Moderated by David O’Grady, Mediascape, Winter 2012
- Mark Rowell Wallin, 'Myths, Monsters and Markets: Ethos, Identification, and the Video Game Adaptations of The Lord of the Rings', Game Studies, Volume 7, issue 1, 2007
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