|Frame grab from The Impossible (Juan Antonio Bayona, 2012). Read José Gallegos' article about this film in the new issue of Mediascape|
Film Studies For Free would like its readers to head straight on over to the new issue of Mediascape which considers matters of space and mediation.This issue of Mediascape then is designed to raise pointed questions about the role of the city as a center of both media and cultural production, especially in relation to our experience of mediated reality. The ultimate goal is to ground this larger discourse in a more specific discussion of cinematic space and its transformation in the ever-expanding era of digital media. How do films represent the city in a time of technological change and aesthetic evolution? How has the wholesale implementation of digital technologies impacted the use of space in cinema? And how does the digital era affect the relationship between the off-screen and on-screen spatial environment? Looking at the distinctive aesthetics of urban space, it is our belief, allows for an examination of how we perceive and engage with the iconography of our world. Our intent is to problematize what we understand as the urban, and how strongly it relates to our relationship with contemporary media.[Matthias Stork and Andrew Young, Mediascape Co-Editors-in-Chief, Introduction to the Fall 2013 issue]
FSFF would particularly recommend Matthias Stork's marvellous (and marvellously illustrated) study of the 'Aesthetics of Post-Cinematic City Space in Action Films and Video Games', James Gilmore's fascinating essay on The Dark Knight Rises, urban space and the cultural experience of terrorism as mediation, as well as José Gallegos' essay on the Tsunami disaster film The Impossible. The issue also boasts unmissable items in the area of game studies.
Readers may also be interested to know that the excellent Mediascape blog is seeking new contributors on a wide variety of topics. If you are interested in becoming a contributor, or if you would like more information about the blog, please write to Editor-in-Chief Matthias Stork at mstork[at]ucla[dot]edu.
- Moving Through Videogame Cities Bobby Schweizer
- The Impossible – Or How I Learned Thailand Was Filled with European Tourists Jose Gallegos
- Absolute Anxiety Test: Urban Wreckage in The Dark Knight Rises James Gilmore
- Dimensions of the Digital City Oscar Moralde
- Space-Wars: Mapping the Aesthetics of Post-Cinematic City Space in Action Films and Video Games Matthias Stork
- Negotiating Transitional Spaces in Classic Games Harrison Gish
- Invisible Walls: Narrativizing Spatial Limitation in Ico and Assassin’s Creed II Bryan Wuest
- Perpetual Game Space in Crime City: Game Design in the Age of Social Network Gaming Andrew Young